The Virtual River Game: Gaming using models to collaboratively explore river management complexity

R.J. Den Haan*, M.C. van der Voort, F. Baart, K.D. Berends, M.C. van den Berg, M.W. Straatsma, A.J.P. Geenen, S.J.M.H. Hulscher

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

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Abstract

Serious games are increasingly used as tools to facilitate stakeholder participation and stimulate social learning in environmental management. We present the Virtual River Game that aims to support stakeholders in collaboratively exploring the complexity of a changed river management paradigm in the Netherlands. The game uses a novel, hybrid interface design that features a bidirectional coupling of a physical game board to computer models. We ran five game sessions involving both domain experts and non-experts to assess the game's value as a participatory tool. The results show that the game was effective in enabling participants to collaboratively experiment with various river interventions and in stimulating social learning. As a participatory tool, the game appears to be valuable to introduce non-expert stakeholders to Dutch river management. We further discuss how the hybrid interface combines qualities usually found in board and computer games that are beneficial in engaging stakeholders and stimulating learning.
Original languageEnglish
Article number104855
Pages (from-to)104855
JournalEnvironmental modelling & software
Volume134
Early online date5 Sep 2020
DOIs
Publication statusPublished - 1 Dec 2020

Keywords

  • UT-Hybrid-D
  • Water management
  • Serious gaming
  • Participatory decision-making
  • Social learning
  • Stakeholder participation
  • Tangible interaction

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